View Full Version : Guitar Hero Meets, T-Slotted Profiles !!!

Lee Roberts
17-10-2008, 11:45 PM
Check out how the modularity of 80/20's T-slotted profiles allowed for exact positioning of the attached components.


18-10-2008, 07:59 PM

I cannot believe someone went to all that trouble to develop and programme that system just to get 99% accuracy on a console game!

19-10-2008, 03:35 PM
Do you get the feeling these guys have way too much free time?:rolleyes:

Lee Roberts
19-10-2008, 03:43 PM
in a word YES! lol

24-04-2019, 12:20 AM
Impressive effort by these guys - quite a bit of work. I don't know how guitar hero works, but I know how real guitars work and there is a bit too much latency in the system - playing behind the beat quite a bit. Its a shame, because they are almost there, they have a little bit of look-ahead to get the notes right, but the response to plucking is too slow.

Could be relatively easily sorted using a Kalman filter to keep an internal, regular "beat", with adaptations for any tempo changes within or between songs - you know, like a human does!

Oooops - thread is 11 years old - how's that for timekeeping!