Thread: trying to improve my board game
Hope you they meet your needs and who knows you still might end up with a CNC machine and doing your own prototyping.
That looks like a neat piece of kit.
So as far as I can make out to get going with CNC I need...
1) A machine.
2) pc tower
4) controlling software like mach 3
5) design software like vcarve
This seems to have everything http://cgi.ebay.co.uk/ws/eBayISAPI.d...=STRK:MEWAX:IT
What would be a fair price though?
Having looked at the site and video for the game, do you really need CNC?
By the looks of it, you need a grid, which could be as easily made from strips of wood, notched + glued together, 4 sides, and a top & bottom.
All that could be done with a table saw, and a router table (cross cut saw would be far safer/more accurate, but cost more to buy), along with a few jigs, so you can machine parts in batches, then assemble them.
But to cut large panels you need a dimension saw with a scribing blade these aren't gonna be cheap.
Then to cut a sheet of 8 x 4 you will need a working space of 20 feet minimum a good ceiling height to swing the panels around
To make the sides of your boxes you need to tongue and groove them, all doable on a table saw.
You should also have dust extraction
Its far easier to let someone else do all the work.
Then after laying out all that money who are you gonna blame if they are poor quality.
Cost is an issue but it is secondary to time. If I take production into my own hands I will need a quick way to produce a 1,000 games. I'm thinking that CNC would be like having a second employee doing the time consuming grid whilst I get on with the long list of other operations.
My next game http://members.webs.com/MembersB/Edi...geID=203738312 could be improved by having 1mm grooves cut into the ply to create lines. So looking to the future CNC would probably save my marriage!
Poor quality is one of the issues I'm having to contend with at the moment. Production in the far east is problematic, quality control, lead time, communication, fluctuating exchange rates, etc. I'm now getting the urge to take responsibility for manufacture of key components. It will be a steep learning curve but I can't see how I would produce something worse than what I'm already getting.
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