Am I the only one to consider vectric pocketing strategies awful?

I was playing around with Aspire and tried some pockets and here are the results:

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The tool enters 3/7 times through material for one pocket. No option to keep the tool down in the pocket.

I have to choose between climb and conventional. But what if I don't care about the direction (or I'll have a finishing pass anyway) and I only want a fast and efficient toolpath?

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What about this last part of the toolpath? I can imagine this thin edge being cut in acrylic... or the sound it makes if cut in foam.

The triangle has even more situations like this:

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