Check out how the modularity of 80/20's T-slotted profiles allowed for exact positioning of the attached components.
https://youtu.be/50SEmXDh6Bw
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Check out how the modularity of 80/20's T-slotted profiles allowed for exact positioning of the attached components.
https://youtu.be/50SEmXDh6Bw
LOL!
I cannot believe someone went to all that trouble to develop and programme that system just to get 99% accuracy on a console game!
Do you get the feeling these guys have way too much free time?:rolleyes:
in a word YES! lol
Impressive effort by these guys - quite a bit of work. I don't know how guitar hero works, but I know how real guitars work and there is a bit too much latency in the system - playing behind the beat quite a bit. Its a shame, because they are almost there, they have a little bit of look-ahead to get the notes right, but the response to plucking is too slow.
Could be relatively easily sorted using a Kalman filter to keep an internal, regular "beat", with adaptations for any tempo changes within or between songs - you know, like a human does!
Oooops - thread is 11 years old - how's that for timekeeping!