Re: Anybody here good at sculpting in Fusion 360?
Quote:
Originally Posted by
Desertboy
I played for a bit and never got very far lol but I just realised it's probably quite simple with plane along a path and some loft/extrudes but got to go out now will have another play when I come back.
Corners are just a basic arc, revolved. Rollers/humps are basically 3 arcs, trimmed, then extruded.
You then need to use a type of loft between the two, however to get the smooth transition you have adjust how the inner high edge flows, so you start/finish level with a smooth arc, which I honestly can't remember how I managed it. I do seem to remember going through lots of options in solidworks to find something that would work.