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  1. #1
    Quote Originally Posted by Wal View Post
    >I whats having a play with Fusion360 and this also seems promising but thats a whole new learning curve

    Stick with it, once the penny drops it's well worth it..!
    Yeah it seems good. Only thing I can’t figure out is once the centre is cut out to just kill the face of the circle rather than a 200mm square. Looking at getting the machining time down


    Sent from my iPhone using Tapatalk

  2. #2
    In CamBam for example you would set up two boundary lines, one for the outer diameter and one for the inner. Next, convert the space between those boundary lines to a "Region", the 3D machining operation would then restrict itself to the defined Region.
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    Last edited by EddyCurrent; 14-06-2019 at 07:22 PM.
    Spelling mistakes are not intentional, I only seem to see them some time after I've posted

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  4. #3
    Wal's Avatar
    Lives in Stockport, United Kingdom. Last Activity: 15-12-2024 Has been a member for 9-10 years. Has a total post count of 491. Received thanks 71 times, giving thanks to others 29 times.
    Similarly, in F360, depending on what tool strategy you have chosen, there is often a way of telling the program which surfaces you want to cut or avoid. Check out the pics below. It's as easy as ticking the touch/avoid checkbox and selecting a face. Very neat.

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    Wal.

  5. #4
    Cut 3d can product the g code for this part. Test the g code in an edit program before wasting material.

  6. #5
    Wal's Avatar
    Lives in Stockport, United Kingdom. Last Activity: 15-12-2024 Has been a member for 9-10 years. Has a total post count of 491. Received thanks 71 times, giving thanks to others 29 times.
    >Cut 3d can product the g code for this part. Test the g code in an edit program before wasting material.

    It can indeed, but it's pretty inefficient in how it lets you choose which bits to cut (it doesn't) and how it calculates the paths. It basically does everything in one go, well, two - a rough and and a final. The biggest issue is that steep walled models such as this will be pretty gouged around those top edges...

    I like Cut 3D / VCarve - Cut 3D works really well with organic models, but for something like this I'd go with F360 every time. The control you get makes you question how you ever did without..!

    Wal.

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