>Cut 3d can product the g code for this part. Test the g code in an edit program before wasting material.

It can indeed, but it's pretty inefficient in how it lets you choose which bits to cut (it doesn't) and how it calculates the paths. It basically does everything in one go, well, two - a rough and and a final. The biggest issue is that steep walled models such as this will be pretty gouged around those top edges...

I like Cut 3D / VCarve - Cut 3D works really well with organic models, but for something like this I'd go with F360 every time. The control you get makes you question how you ever did without..!

Wal.