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  1. #5
    If you've played with Arduino, then all you're talking about is using the serial interface provided for standard/debug I/O - to send the data that you want to encode, either in binary or ASCII format. On the PC-side you're talking of developing a simple utility to poll the serial interface (ie. COM port presented into Windows from the USB driver - as enumerated when you connect the Arduino), strip off the packet information (e.g. read the serial port whilst there's characters remaining on the interface), align and validate the buffer, then extract your rudder/sensor information. From there, I guess - depending on your flight-sim - that there'll be interfacing stubs to allow data to be passed into the simulator (think I've heard this done with some commercial flight-simulator software others, at work, have tinkered with).

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