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  1. #1
    I’m using Fusion 360 because I’m doing this as a hobby and the price can’t be beat, and there is a broad user base. My focus is guitars and associated tools/jigs, for which the parametric modeling is working quite well for me - design it right and just tweak a few numbers in the parameter table for a customized model.


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  2. #2
    I use Fusion 360 for furniture design type stuff, they have nerfed it a bit for the hobby licence, I am in a constant state of almost buying a licence for a year but can`t bring myself to do it because I dislike its subscription method and I worry they will remove functions and then make you buy them as plugins etc.

    I use Vcarve for artistic stuff, engravings and inlays etc, I like the very simple (compared to fusion ) cam setup. It is worth its money after a few projects and the learning curve is pretty quick once you make a few things, you own it once you bought it but can upgrade versions as they improve it very cheaply if you want to, but you don`t have to.
    Great for just quickly cutting templates or simple shapes as well.

    Tried freecad but just couldn`t get into it, not sure why exactly, not intuitive to me for some reason.

    A couple not mentioned are Alibre atom which I tried the demo of and quite liked, I would have liked it more if I wasn`t used to fusion I think.
    Its pretty cheap and they do another version called Alibre workshop which comes with Meshcam, a bargain at £390 for a perpetual licence ( same as 1 year of fusion 360 ).

    Also Carveco is one I looked at which is basically ArtCam rebranded they do 3 levels of capability I was looking at the maker plus which is the middle one, you can go monthly $50, annual at $600, or perpetual licence at $1200 which is not bad overall. The full fat version of carveco is $8000.

    I don`t really dare look at solidworks and stuff like that as there is no way I can afford it and I might like it !

    If you are going to do any 3d modelling I would seriously suggest buying a 3d connexions spacemouse, bloody brilliant thing, worth every penny, however it doesn`t work in vectric which is incredibly annoying once you are used to using it in fusion and you switch programmes.

    Ollie
    Last edited by Ollie78; 23-10-2021 at 10:02 PM. Reason: terrible grammar

  3. #3
    what do people put as their machine in fusion 360 if its a diy made one? getting the hang of it and its nice to play with the simulation to get a feel of it rather then testing on the machine which i don't have yet. ill probably be importing a lot of stuff as a stl file because i make my designs else where but so far fusion 360 seems to be easy enough to use

  4. #4
    Quote Originally Posted by reefy86 View Post
    what do people put as their machine in fusion 360 if its a diy made one? getting the hang of it and its nice to play with the simulation to get a feel of it rather then testing on the machine which i don't have yet. ill probably be importing a lot of stuff as a stl file because i make my designs else where but so far fusion 360 seems to be easy enough to use
    You should be able to find the correct post processor here.

    https://cam.autodesk.com/hsmposts

    Search for your machine or control software and download the correct one.

    For example I use the CNC Drive post because I have UCCNC on a diy style machine.

    Ollie

  5. #5
    Quote Originally Posted by Ollie78 View Post
    You should be able to find the correct post processor here.

    https://cam.autodesk.com/hsmposts

    Search for your machine or control software and download the correct one.

    For example I use the CNC Drive post because I have UCCNC on a diy style machine.

    Ollie
    Thank you :)

  6. #6
    Neale's Avatar
    Lives in Plymouth, United Kingdom. Last Activity: 23 Hours Ago Has a total post count of 1,748. Received thanks 299 times, giving thanks to others 11 times.
    Quote Originally Posted by reefy86 View Post
    what do people put as their machine in fusion 360 if its a diy made one? getting the hang of it and its nice to play with the simulation to get a feel of it rather then testing on the machine which i don't have yet. ill probably be importing a lot of stuff as a stl file because i make my designs else where but so far fusion 360 seems to be easy enough to use
    You can define your own machine anyway. Not that it seems to make a whole lot of difference in most cases. I used to just ignore this setting and did my toolpath generation with no machine specified.

    You can also specify the default post-processor, and also the most valuable thing that I have found - the default Z "Home" position. I don't think that that matters too much with Mach3 as you can define the tool-change position as part of the G28-related parameters, but UCCNC does not handle G28 the same way and you need this to be set up. In fact, I think that this was the driver for me actually setting up a machine definition in the first place as I changed motion controllers in my mill and went from Mach3 to UCCNC. Had a lot of problems with tool-change height and similar until I discovered this.

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