The adaptive toolpaths were all roughing - I think the one you meant was the neck pocket and the "gutter" that went all the way down? (the first of the 50mm stick out). For some reason I had to do that operation or the partial cut outs at the end would run around that pocket and go 30mm down (i.e. chop out the bit the neck sits on) - hope that made sense.

The "pull aways" on the finishing passes (contour passes in Fusion 360) if they are the moves you refer to, are the lead in and lead out that Fusion puts in by default on 2D contour operations and when cleaning up pocket walls work great.

They are not so good on slots though or when Fusion ignores stock which it shouldn't, although in wood you get away with it - you can see them on the partial cut out slots at the end of the video where the tool plunges and then goes to the edge of the model (would end up in damage in aluminium). There is also a ramping option, which I think I missed off of those cut outs, which I should put in. I haven't quite got the hang of the ramping settings yet and sometimes get warnings or the ramp is way too long - need to experiment more.

In my opinion and whilst I used Cut2D and 3D until I jumped ship, Fusion 360 is so much more powerful and more suited to the work I do (especially the aluminium). It does however have a massive amount of options and is like running through a pre-flight checklist for an F16 (Fusion) as opposed to a Cessna (Vectric)... ;-)