Thread: Needing some help..
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05-02-2016 #1
You should look at the object separately and in order
-first you look at the model and see which cavities will be totally ignored, as they will not be seen in the real life model
-then you analyse the model and see where the unavoidable slices will be and where parts must be made but separately sliced
-having done the unavoidable slices examine the model to see if you could go away using foam only or you will need another material for certain thin parts and so on due to lack of strength, etc.
-now having determined the materials and knowing your local supply thicknesses or what you have at hand slice the model accordingly
- then its the time to draw the locating pins as suggested and reflect them in the sliced geometry
As for making separate bodies from a single body its called "split" or "slice" . here is an tutorial how to do it by planes and here at min 1.30 is how to make the plane at an angle, cause certainly there will be parts that need to be done in separate slices
having done all that you will have to export the parts to your CAM and do them 1 by one and definitely using locating pins for the parts when you flip them as you will have to make some of them both sides.
Thats it.
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05-02-2016 #2
Most good quality Cam software Like Vectric Aspire or Artcam will do the slicing for you so no need to do it in Solid works or Cad.
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07-02-2016 #3
But only horizontal simple slicing. Not good if you are doing a complicated real life model of plane, boat and ... with cavities. Aspire is good for general stuff, excels at sign making but has next to nothing 3d capabilities, though again excels in 3d artistic drawing of a model
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07-02-2016 #4
That depends if you know what your doing with Aspire.!! . . . . . . What do you think your doing when creating planes to slice in Solidworks.?
All you doing is slicing using planes from Front(x,y) or Right(y,z) view rather than Top view(x,z) or some angled plane.
When you import 3D model into aspire you can choose the position or angle relative to the top down plane used for slicing which is all your doing when slicing in SW using planes then importing into CAM.
Granted the 3D toolpaths aren't brilliant but they are more than good enough for this job.Last edited by JAZZCNC; 07-02-2016 at 01:48 PM.
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