Thread: stl to toolpaths
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18-09-2009 #3
Apparently you get that from the facet normal command which preceeds the facet or something like that, he did explain but it's a few nautical miles above my head.
I think spiral roughing with a depth increment, CW round lumps, CCW round pockets is a good idea?
Watermarks for finishing upright faces, flat nose cutter for finishing horizontals and something clever in the corners where they don't quite meet up.
Output as something a bit more compact than G-code perhaps, maybe I should let him talk to the steppers?
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