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  1. #6
    Quote Originally Posted by paulus.v View Post
    I do not see where it is the complexity. My g-code is a list of points defined by XYZ. I need to look at the the XY coord. of every line and compare with my shape. If the point is inside the shape keep the line, if it is outside delete it. That simple.

    To get an idea of what I'm doing, I have the shapes already cutout and I'm applying a surface texture on them. I need to eliminate the extra movement, cutting out air, around the shape.
    Which leaves you with a set of moves which don't join up and aren't linked ;-)
    Last edited by magicniner; 25-11-2016 at 03:26 PM.
    You think that's too expensive? You're not a Model Engineer are you? :D

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