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01-11-2013 #20
Yes I know this has I've Been using Bobcad for 6yrs now so I know it inside out, Unfortunately it's also why I know it's rubbish at 3D.!!
Erm sounds easy and all that but in reality it's not that simple at all and with 110 of these to make then you'll soon see why combining cutting strategy's makes sense when you see the real time difference.!
Problem is that parts of your model don't suit 3D strategy's and tooling, for instance the slots have sharp corners and for an acceptable finish you'll want to use ball-nose cutter, this will put a radius in the corners. To remove this radius will then require additional operations and cutting strategy and often the cheaper Cam software's don't provide these strategy's, in this case called Rest milling.
Rest milling goes around with different size tool and removes areas that get missed by the previous tool, in your case you'd use flat bottom end mill to cut the radius away.
If you haven't got these more advanced strategy's available then your stuck with the radius or getting creative with what strategy's you have available.
Then there's the wasted time to consider, to get best finish quality with 3D paths and ball-nose tooling requires very small step-over's and has the tools get smaller in diameter the step down has to be kept lower else the tool snaps meaning multiple passes.
Getting round this tool stressing and multi passes problem then involves first using roughing strategy to remove excess material which again involves more time. So now you have 2 operations, 1 x roughing and 1 x 3D both these have to cover the whole surface area.
Then you'll still be left with the radius to deal with.!! So Even with Rest milling or other advanced strategy's like pencil milling your into 3 operations that have to cover the whole surface area. If you don't have these advanced strategy's then chances are your workaround will involve more time.!
Now if you combine 2D and 3D strategy's the operations get much simpler. The slots are simple 2D pocketing strategy's and because you can use straight tooling the corners are sharp requiring no clean up and can be cut in full depth and in one quick pass.
Same with flat areas which are simply done with area clearance or pocketing operations with same flat bottom tool and taking 50%+ Stepovers at full depth so again very quick.
This then just leaves the curves which are done with 3D strategy and roughing passes but now the area to cover is much less and confined just to the curves.
Because we have been using wider flat bottom cutter for 2D operations we use same tool for rouging. This then just leaves one tool change to ball-nose cutter which only has to machine the curves and blend into the flats.
Combining strategy's is not complicated and it's simple case of looking at the part and identifying the areas which suit 2D or 3D strategy's best then selecting the area by either defining a boundry to stay within or selecting geometry or surfaces. The Cam software you use will mostly dictate how this is done and how simple or hard to do. Better software makes this easy as clicking the surface or edges and it works the rest out for you. Others require you define a boundary calculate and apply offsets for tool being used.!!
The fact is Most parts like this require multiple operations to achieve a finished part. Combining 2D & 3d strategy's is no more complex or difficult than having multiple 2D operations like Drilling, pockets, profiling etc in one G-code file and something you'll need and want to learn quickly if doing these types of parts has the time savings are huge when doing multiple repetitive parts.
Hope this makes it clearer and don't be scared off with combining operations has it's bread and butter stuff that you'll need to learn and can save many hours or days work.Last edited by JAZZCNC; 01-11-2013 at 02:46 AM.
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